Shinobi
Classifications / Specialities
You may choose up to TWO
classifications that your character specializes in
<li>Tactical:
A group of shinobi trained to quickly analyze real-time combat
situations, then formulate a strategy to effectively deal with enemy
combatants. These tacticians often display high prowess with Ninjutsu,
trap-oriented techniques, fuuinjutsu and various techniques that alter
the terrain to benefit their allies.
Gains: +10
Stamina, +10 Speed, +17 Intelligence,
</li><li>Seal Master:
Shinobi trained in the complex calligraphy art of Fuuinjutsu. These
shinobi display high intelligence and creativity, specializing in a
variety of exotic techniques from barriers, receivers, traps, and of
course sealing techniques. Seal Masters commonly carry some form of ink
or solution on them at all times, and adept Seal Master's can utilize
taijutsu while creating Fuuinjutsu. Seal Masters may learn all Fuinjutsu
in half the training amount, or half the amount of points for canon and
custom jutsu purchases.
Gains: +13 Speed, +11
Stamina, +13 Intelligence
</li><li>Sensors: Sensor's
utilize a variety of chakra suppression and tracing techniques to keep
tabs on certain people. They are excellent at scanning the battlefield,
often able to pinpoint the exact number of enemies. Sensor's are
adept at suppressing their chakra, to the point where they can mask
themselves as civilians.
Gains: +10 Speed, +11
Strength, + 16 Intelligence
</li><li>Berserk: The Berserk
class is perhaps the most dangerous; often mentally unstable, a Berserk
class dispatches enemies around them, and in the area, having no qualms
with killing bystanders. They often utilize mass-effect techniques (i.e
"Skilled Mist") to kill individuals, and a series of manipulative
techniques to get close to their targets before cutting loose and
letting blades and blood fly; the serial killers of the shinobi world.
It's often said that "A shinobi merely see's blood, a serial killer
bathes in it".
Gains: +12 Speed, +12 Stamina, +14
Strength,
</li><li>Assassin: Hitmen of the shinobi world.
They use hard-hitting, precise methods of killing. This can range from
projectiles to blades, and ninjutsu. Stealth and speed techniques are
heavily incorporated, and Assassin-class ninja will spend years
mastering the art. Assassin's work best with targets in small groups.
They're trained to pick out detail, and cover up their tracks, and many
are prepared to take their own life if required.
Gains:
+14 Speed, +12 Intelligence, +13 Strength
</li><li>Tank: A
"Tank" is a shinobi that has especially high chakra reserves, and is
capable of dishing out high level Ninjutsu and Taijutsu skills, while
sustaining high amounts of damage. These specialists act as the
concealed artillery of the shinobi world, making them valuable assets.
Gains:
+12 Speed, +13 Stamina, +16 Strength
</li><li>Cleaners: A
Cleaner specializes in body disposal, a rather grimy task that disposes
of the corpse and all evidence associated with it. Common techniques
involve assimilation or cannibalization techniques if other resources
are not available. Most Cleaners are highly adept in serrated blades for
cutting, stealth techniques, and earth/fire based ninjutsu.
Gains:
+14 Speed, +10 Intelligence, +14 Strength
</li><li>Sniper:
Shinobi who specialize in long range, precise ninjutsu of various
energy-based elements. They often guard high-ranked officials from the
shadows, and occupy a large percentage of ANBU forces. Sniper's are
trained to also use speed and stealth oriented techniques, to keep
enemies from locating them, and to make sure their target is eliminated.
Gains: +13 Stamina, +15 Speed, , +11 Intelligence
</li><li>Medic:
A medical shinobi is often found treating the wounded out of battle, or
in hospitals. Should the enemy begin encroaching, Medics are extremely
skilled with hand-to-hand combat, often using the "Chakra Scalpel" to
deal lethal internal injury. Medics are very skilled with chakra
control, and can suture even the worst wounds.
Gains:
+10 Speed, +18 Stamina, +15 Intelligence,
</li><li>Puppet
Master: A puppet master specializes in long-range tactics involving
decoys and weapons, via the Puppet Technique. Puppet Master's use
colorful and richly designed masterpiece puppets --(art that doubles as a
killing machine, hah!)-- to ambush and eliminate targets with
blades, smokescreens, poison and high power projectiles.
Gains:
+14 Intelligence, +12 Strength, +14 Stamina
</li><li>Vanguard:
Vanguard shinobi are the brave, selfless group of nin dedicated to
defending their comrades from enemy forces. Vanguard types specialize in
close combat techniques mixed with a fluid set of ninjutsu, to ensure a
well-rounded fighter.
Gains: +13 Stamina, +12
Speed, + 13 Strength
</li><li>Illusory: Genjutsu
specialists are masters of blurring the line between reality and
fantasy, and often do so through high element mastery channeled through
their illusions. Genjutsu specialists who incorporate element control,
are often able to effect large groups of individuals.
Gains:
+15 Intelligence, +13 Speed, +11 Stamina
</li><li>Summoner:
The summoner class requires perhaps the most work, however it pays off.
BY choosing the Summoner class, a shinobi can gain access to multiple
summoning contracts (single-creature summons). A Summoner can provide
the brute force, or aerial attack for a shinobi force. Often a Summoner
will use incredibly exotic species from the Spirit World, such as the
"Samsara Chameleon", or "Samsara Vulture" and take advantage of its
natural abilities (i.e cloaking, explosives).
Gains:
+12 Intelligence, +13 Stamina, +13 Speed </li>